3D PORTFOLIO
Reference gathering
Reference gathering
Rough sketch
Rough sketch
3D modeling & UV mapping in Blender
3D modeling & UV mapping in Blender
Drawing texture guide in 3DCoat Textura
Drawing texture guide in 3DCoat Textura
Texturing in Photoshop
Texturing in Photoshop
Final result (unlit)
Final result (unlit)
Red Snapper creation process for Sushi Ben
Reference gathering
Reference gathering
Honda T360 blueprint is used as modeling guide
Honda T360 blueprint is used as modeling guide
3D modeling & UV mapping in Blender
3D modeling & UV mapping in Blender
Drawing texture guide in 3DCoat Textura
Drawing texture guide in 3DCoat Textura
Texturing in Photoshop
Texturing in Photoshop
Final result (unlit)
Final result (unlit)
Honda T360 truck creation process for Sushi Ben
Concept art by D.B. Root (@inagearts)
Concept art by D.B. Root (@inagearts)
Reference gathering
Reference gathering
3D modeling & UV mapping in Blender
3D modeling & UV mapping in Blender
Drawing texture guide in 3DCoat Textura
Drawing texture guide in 3DCoat Textura
Texturing in Photoshop
Texturing in Photoshop
Final result (unlit)
Final result (unlit)
Polaroid camera creation process for Sushi Ben

Some of my environment work seen in Sushi Ben (Big Brane Studios). The character and building on the right were made by other artists.

The humans in action in Little Kitty, Big City (Double Dagger Studio). I was responsible for the human models seen here. As they need to share the same rig, their height and proportions are standardized.

Shots from my personal hobby project made with Unity. All models are unlit except for the characters, who have subtle cel-shading applied.