2025
Jan 1, 2025 - Briefly tested a feature that allows player to pick up and throw mobs. However, it proved to be problematic from both a technical and design point of view (why fight when you can just lob them all down a hole?). Sadly, it has to be removed from the game.
Jan 1, 2025 - Briefly tested a feature that allows player to pick up and throw mobs. However, it proved to be problematic from both a technical and design point of view (why fight when you can just lob them all down a hole?). Sadly, it has to be removed from the game.
Jan 1, 2025 - Not all is lost! Managed to salvage the bounce idea and implemented bouncing chains for regular object toss.
Jan 1, 2025 - Not all is lost! Managed to salvage the bounce idea and implemented bouncing chains for regular object toss.
Feb 2, 2025 - Gonna be replacing the previous human bandits with Ratlings because I wanted something smaller that exudes gremlin energy 🐀
Feb 2, 2025 - Gonna be replacing the previous human bandits with Ratlings because I wanted something smaller that exudes gremlin energy 🐀
Feb 15, 2025 - A very obscure code racing condition bug between the 'Status Effect' and 'Use Item' system had me digging through my old codes to pin point the cause. Hopefully the patch won't cause other issues in the future! (GIF recorded after successful fix)
Feb 15, 2025 - A very obscure code racing condition bug between the 'Status Effect' and 'Use Item' system had me digging through my old codes to pin point the cause. Hopefully the patch won't cause other issues in the future! (GIF recorded after successful fix)
- Under Construction -