2023
Mar 23, 2023 - It's been a while since I did any coding so I picked a small feature to implement; You can now rest in the tavern! Currently, passing a day refreshes the shop's items but I'd like it to influence more things in the future
Mar 23, 2023 - It's been a while since I did any coding so I picked a small feature to implement; You can now rest in the tavern! Currently, passing a day refreshes the shop's items but I'd like it to influence more things in the future
May 16, 2023 - It's been challenging to find time & energy to work on my little dungeon game nowadays, but fret not, I've not abandoned it (yet) 🐔  Smol updates: 1) World map is gone! The game is now a series of linear dungeons. 2) Old mapgen tool is now fixed & improved for easier map debugging.
May 16, 2023 - It's been challenging to find time & energy to work on my little dungeon game nowadays, but fret not, I've not abandoned it (yet) 🐔 Smol updates: 1) World map is gone! The game is now a series of linear dungeons. 2) Old mapgen tool is now fixed & improved for easier map debugging.
May 22, 2023 - More tiny progress for the week 🤏 - Noise (including footsteps) on adjacent tiles can now wake a sleeping mob
May 22, 2023 - More tiny progress for the week 🤏 - Noise (including footsteps) on adjacent tiles can now wake a sleeping mob
May 22, 2023 - (continued) - Small improvement on fire propagation system. Fire can now transfer from tiles to characters and back to tiles again. It's now even deadlier than ever
May 22, 2023 - (continued) - Small improvement on fire propagation system. Fire can now transfer from tiles to characters and back to tiles again. It's now even deadlier than ever
July 14, 2023 - It's a Monster House! Added a system to handle special room spawning. Now to think up more events to add...  (Anim may look a little odd due to player using 'life steal' item and all mobs having 'prickly thorn' trait during testing)
July 14, 2023 - It's a Monster House! Added a system to handle special room spawning. Now to think up more events to add... (Anim may look a little odd due to player using 'life steal' item and all mobs having 'prickly thorn' trait during testing)
July 25, 2023 - Working on character icons for my dungeon game. Gonna draw one for (almost) all characters 😵
July 25, 2023 - Working on character icons for my dungeon game. Gonna draw one for (almost) all characters 😵
Aug 12, 2023 - 🛠️ Reworked the Help Board UI (again!). There are still a bunch of placeholders on it but the important stuff are functional.
Aug 12, 2023 - 🛠️ Reworked the Help Board UI (again!). There are still a bunch of placeholders on it but the important stuff are functional.
Aug 31, 2023 - My gamedev priorities ❎ work on game content ☑️ fixing obscure visual errors
Aug 31, 2023 - My gamedev priorities ❎ work on game content ☑️ fixing obscure visual errors
Nov 8, 2023 - What's this? A new NPC? 🐱  (Texturing still in progress. Kinda regret I didn't go with a simpler shading style many years ago 🥲)
Nov 8, 2023 - What's this? A new NPC? 🐱 (Texturing still in progress. Kinda regret I didn't go with a simpler shading style many years ago 🥲)
Nov 13, 2023 - I've not rigged nor animated in Blender for so long I had to rewatch tutorials to refresh my memory 💀
Nov 13, 2023 - I've not rigged nor animated in Blender for so long I had to rewatch tutorials to refresh my memory 💀
Nov 15, 2023 - Move & Pick up 💨
Nov 15, 2023 - Move & Pick up 💨
Nov 16, 2023 - Lift, Move while lifting, Talk, Wind up, Attack, Hit & KO 💫  First pass anim complete! Will be plugging into game and making adjustments later. The last few actions only require single frame poses (code and effects will handle the rest)
Nov 16, 2023 - Lift, Move while lifting, Talk, Wind up, Attack, Hit & KO 💫 First pass anim complete! Will be plugging into game and making adjustments later. The last few actions only require single frame poses (code and effects will handle the rest)
Nov 17, 2023 - Got the little guy in game for testing. The hunched posture during idle isn't reading too well, with the body mostly hidden by the head. Will have to straighten him out a bit 🥲  This is basically it for this fellow. Will be moving on to the next task after the adjustments
Nov 17, 2023 - Got the little guy in game for testing. The hunched posture during idle isn't reading too well, with the body mostly hidden by the head. Will have to straighten him out a bit 🥲 This is basically it for this fellow. Will be moving on to the next task after the adjustments
Nov 29, 2023 - Added a mailbox as a random spawn in the dungeon. You can send ONE item back to town with it. Or break it open if you've changed your mind 📮
Nov 29, 2023 - Added a mailbox as a random spawn in the dungeon. You can send ONE item back to town with it. Or break it open if you've changed your mind 📮