2022
Jan 1, 2022 - Monkey run cycle 🐒  I had to relearn rigging in Blender once again thanks to my tiny brain storage
Jan 1, 2022 - Monkey run cycle 🐒 I had to relearn rigging in Blender once again thanks to my tiny brain storage
Jan 8, 2022 - Monkey squad 🐒🐒🐒
Jan 8, 2022 - Monkey squad 🐒🐒🐒
Jan 11, 2022 - Big monkey slappin' weapons off your hands ✨
Jan 11, 2022 - Big monkey slappin' weapons off your hands ✨
Mar 25, 2022 - Jumping back into coding after a long break. Trying to get object grabbing going but looks like it's going to take a lot of work
Mar 25, 2022 - Jumping back into coding after a long break. Trying to get object grabbing going but looks like it's going to take a lot of work
Mar 28, 2022 - Small progress 🤏. Added proper animation and got save/load working. The object can now be brought over to the next level. Still no way to drop it yet
Mar 28, 2022 - Small progress 🤏. Added proper animation and got save/load working. The object can now be brought over to the next level. Still no way to drop it yet
Apr 2, 2022 - You can drop the objects now. Still have a bunch of edge cases to handle, and also the UIs
Apr 2, 2022 - You can drop the objects now. Still have a bunch of edge cases to handle, and also the UIs
Apr 23, 2022 - Nothing special but it's my first time doing a radial menu. Gonna integrate it into the main project later
Apr 23, 2022 - Nothing special but it's my first time doing a radial menu. Gonna integrate it into the main project later
May 7, 2022 - Roughly implemented the radial menu into the main game... but it isn't very intuitive to use lol  There's no clear indicator on when it's accessible, so it felt unresponsive when you tried bringing it up at the wrong time (it's turn based, but an anim could still be playing)
May 7, 2022 - Roughly implemented the radial menu into the main game... but it isn't very intuitive to use lol There's no clear indicator on when it's accessible, so it felt unresponsive when you tried bringing it up at the wrong time (it's turn based, but an anim could still be playing)
Jun 7, 2022 - Good news: I've fixed all the bugs found in the previous post update  Bad news: This new reviving animation bug took days to track down. Still couldn't pin point the exact cause but a  hacky solution fixed it... so... 🤞
Jun 7, 2022 - Good news: I've fixed all the bugs found in the previous post update Bad news: This new reviving animation bug took days to track down. Still couldn't pin point the exact cause but a hacky solution fixed it... so... 🤞
Jun 23, 2022 - The AI is now smart enough to pick things up and lob it at you 💥  (Using monkey for testing. Will give this ability to a new mob in the future)
Jun 23, 2022 - The AI is now smart enough to pick things up and lob it at you 💥 (Using monkey for testing. Will give this ability to a new mob in the future)
Aug 8, 2022 - Started on the third biome tileset for my dungeon game. Gnarly tree roots for the walls. Might adjust the colors later
Aug 8, 2022 - Started on the third biome tileset for my dungeon game. Gnarly tree roots for the walls. Might adjust the colors later
Aug 24, 2022 - Previous brown shade looked kinda poopy, so I've changed it to... yes, it's yet another green level!. Still slowly replacing the placeholder objects I took from the other biomes. Slow progress as usual, but it's better than nuthin' 🐌💨
Aug 24, 2022 - Previous brown shade looked kinda poopy, so I've changed it to... yes, it's yet another green level!. Still slowly replacing the placeholder objects I took from the other biomes. Slow progress as usual, but it's better than nuthin' 🐌💨
Aug 31, 2022 - Wasn't satisfied with the previous forest biome, so I took a step back and redid all the tiles. Lowered the details to better match the overall style. Still pretty empty so far but I'm happy with how it looks now 🐌
Aug 31, 2022 - Wasn't satisfied with the previous forest biome, so I took a step back and redid all the tiles. Lowered the details to better match the overall style. Still pretty empty so far but I'm happy with how it looks now 🐌