2021
Jan 27, 2021 - Still mucking around with the overworld visuals but here's a peek of it so far. The UIs are just mockup though 🎨
Jan 27, 2021 - Still mucking around with the overworld visuals but here's a peek of it so far. The UIs are just mockup though 🎨
Feb 8, 2021 - I punched a hole to show the innards! 🔍 Trying to keep the details mysteriously vague. I'm so used to coloring with outlines I'm struggling to paint without them 🐔💦
Feb 8, 2021 - I punched a hole to show the innards! 🔍 Trying to keep the details mysteriously vague. I'm so used to coloring with outlines I'm struggling to paint without them 🐔💦
Apr 2, 2021 - Sometimes an idea sounds better on paper than when implemented. The new overworld system isn't working out too well (~60% done). It's back to the drawing board! ✏️
Apr 2, 2021 - Sometimes an idea sounds better on paper than when implemented. The new overworld system isn't working out too well (~60% done). It's back to the drawing board! ✏️
May 22, 2021 - I took a break from my dungeon project a while ago but now I've finally managed to push my self back into it. Just a simple pathfinding solution for my new world map thingie. Gonna integrate it into the main project later after ripping out the old stuff.
May 22, 2021 - I took a break from my dungeon project a while ago but now I've finally managed to push my self back into it. Just a simple pathfinding solution for my new world map thingie. Gonna integrate it into the main project later after ripping out the old stuff.
Jun 19, 2021 - It's still pretty rough but starting to get the hang of Blender again. Off to bed! 😴
Jun 19, 2021 - It's still pretty rough but starting to get the hang of Blender again. Off to bed! 😴
Jun 20, 2021 - Model's done. Diving into UV hell next 🔥
Jun 20, 2021 - Model's done. Diving into UV hell next 🔥
Jun 23, 2021 - The UV's good enough. It's time for texturing
Jun 23, 2021 - The UV's good enough. It's time for texturing
Jun 25, 2021 - Behold! A peculiar tomato 🍅 Next up: rigging and animation
Jun 25, 2021 - Behold! A peculiar tomato 🍅 Next up: rigging and animation
Jul 1, 2021 - The disadvantage of having stubby limbs. Very difficult to keep both hands on the weapon 😮‍💨
Jul 1, 2021 - The disadvantage of having stubby limbs. Very difficult to keep both hands on the weapon 😮‍💨
Jul 6, 2021 - Blender's NLA editor is pretty cool! (the arms didn't transition perfectly tho 😿)
Jul 6, 2021 - Blender's NLA editor is pretty cool! (the arms didn't transition perfectly tho 😿)
Jul 8, 2021 - It's in! Enabled player control for a quick test. Gotta code it's AI later 🧠
Jul 8, 2021 - It's in! Enabled player control for a quick test. Gotta code it's AI later 🧠
Jul 23, 2021 - Pokey pokey
Jul 23, 2021 - Pokey pokey
Nov 4, 2021 - Gave the monkey mob a little face lift🐵 Trying to ease myself back into my long neglected dungeon game project lol
Nov 4, 2021 - Gave the monkey mob a little face lift🐵 Trying to ease myself back into my long neglected dungeon game project lol
Dec 11, 2021 - Monkeys 🐒🐒🐒
Dec 11, 2021 - Monkeys 🐒🐒🐒
Dec 28, 2021 - Smol monkey textured! Might still do some minor adjustments depending on how it looks in game🐒
Dec 28, 2021 - Smol monkey textured! Might still do some minor adjustments depending on how it looks in game🐒