2020

Jan 2, 2020 - A rough mission end sequence. No energy to do new art, so mostly placeholders while I wire everything up in code.

Jan 10, 2020 - Which eye works better for a Wooden Decoy? 👁️👁️

Jan 17, 2020 - It's done 🐱

Apr 16, 2020 - Been working on this menu thingie on and off for months now. It's still not done yet tho... UIs are hard work ☠️

May 10, 2020 - Added a lil' extra animation to this scene 🎊

Jun 30, 2020 - character design is my passion

Jun 30, 2020 - Fungi mob doodles. The tiny one will be next

Jul 1, 2020 - Not much experience with animating quads but it's good enough for the game!

Jul 18, 2020 - Finally got this one in after refactoring a bunch of code 🍄🦆

Jul 25, 2020 - Done with the little one 🍄🦆

Aug 10, 2020 - Just your regular slime. Orange flavored maybe? 🍊

Aug 16, 2020 - Outnumbered by jellos 💦

Sep 13, 2020 - zappin'⚡️

Sep 14, 2020

Sep 14, 2020

Oct 12, 2020 - Finally replacing the placeholder art with a proper shop model. Just a tiny bit more to model before the dreaded UV mapping stage 💦

Oct 13, 2020 - Got those psychedelic UVs down 🎨

Oct 14, 2020 - Small texturing progress

Oct 17, 2020 - Got the texturing done. Gonna export into game and sprinkle in some effects next

Oct 24, 2020 - A puffy shopkeeper appears 💰 🛍️

Oct 26, 2020 - Got the shop in game 🦜
