2019

Feb 2, 2019 - π€

Feb 25, 2019 - Blink away from troubles β¨

Apr 2, 2019 - A peek at the journey map π

Apr 25, 2019 - π₯π¦π₯

May 18, 2019 - Tiny progress: - Added Shop and Danger icons on Journey map - Journey map is now saved and reloaded between dungeons, instead of regen via seed - Experimented with some game mechanics - Updated older UIs for style consistency - Minor bug fixes and refactoring

Jun 15, 2019 - Reviving fallen companions π

Jun 22, 2019 - A small addition π»

Jul 27, 2019 Unity's nav mesh system is just.. ooof. Noticable popping when switching between agent and obstacle component...

Jul 27, 2019 - ... and agents mysteriously sliding after fixing the above with a frame yield π

Sep 7, 2019 - Taking a break from coding to give the UI a much needed overhaul. It now features bigger font sizes and a more consistent styling! There are still a lot of elements that needs some TLC tho. Here's a peek so far

Sep 7, 2019 - New item selection menu in action

Oct 19, 2019 - I've been mostly busy with UIs and bug squishing for the past month, so there's nothing worthwhile to update...

Nov 17, 2019 - Skullsplosion for my dungeon game ππ
