2019
Feb 2, 2019 - πŸ€”
Feb 2, 2019 - πŸ€”
Feb 25, 2019 - Blink away from troubles ✨
Feb 25, 2019 - Blink away from troubles ✨
Apr 2, 2019 - A peek at the journey map πŸ”
Apr 2, 2019 - A peek at the journey map πŸ”
Apr 25, 2019 - πŸ”₯🦊πŸ”₯
Apr 25, 2019 - πŸ”₯🦊πŸ”₯
May 18, 2019 - Tiny progress: - Added Shop and Danger icons on Journey map - Journey map is now saved and reloaded between dungeons, instead of regen via seed - Experimented with some game mechanics - Updated older UIs for style consistency - Minor bug fixes and refactoring
May 18, 2019 - Tiny progress: - Added Shop and Danger icons on Journey map - Journey map is now saved and reloaded between dungeons, instead of regen via seed - Experimented with some game mechanics - Updated older UIs for style consistency - Minor bug fixes and refactoring
Jun 15, 2019 - Reviving fallen companions πŸš‘
Jun 15, 2019 - Reviving fallen companions πŸš‘
Jun 22, 2019 - A small addition πŸ‘»
Jun 22, 2019 - A small addition πŸ‘»
Jul 27, 2019 Unity's nav mesh system is just.. ooof. Noticable popping when switching between agent and obstacle component...
Jul 27, 2019 Unity's nav mesh system is just.. ooof. Noticable popping when switching between agent and obstacle component...
Jul 27, 2019 - ... and agents mysteriously sliding after fixing the above with a frame yield πŸ’€
Jul 27, 2019 - ... and agents mysteriously sliding after fixing the above with a frame yield πŸ’€
Sep 7, 2019 - Taking a break from coding to give the UI a much needed overhaul. It now features bigger font sizes and a more consistent styling! There are still a lot of elements that needs some TLC tho. Here's a peek so far
Sep 7, 2019 - Taking a break from coding to give the UI a much needed overhaul. It now features bigger font sizes and a more consistent styling! There are still a lot of elements that needs some TLC tho. Here's a peek so far
Sep 7, 2019 - New item selection menu in action
Sep 7, 2019 - New item selection menu in action
Oct 19, 2019 - I've been mostly busy with UIs and bug squishing for the past month, so there's nothing worthwhile to update...
Oct 19, 2019 - I've been mostly busy with UIs and bug squishing for the past month, so there's nothing worthwhile to update...
Nov 17, 2019 - Skullsplosion for my dungeon game πŸ’€πŸ—
Nov 17, 2019 - Skullsplosion for my dungeon game πŸ’€πŸ—
Dec 15, 2019 - Spell casting✨
Dec 15, 2019 - Spell casting✨