2018

Jan 16, 2018 - Had to replace shared ally vision with just a location marker for gameplay reasons. Just taking pics for own record

Feb 2, 2018 - Effect in game (ignore the camera shake)

Feb 12, 2018 - Knockbacks now does damage to unfortunate bystanders too... (also a peek of the new map biome in the works)

Feb 26, 2018 - Geysers on the hot spring map. Gonna replace those placeholder walls later

Mar 9, 2018 - Still working on the assets for this biome. It takes me forever to do 3D tiles... _(:3 」∠)_

Mar 9, 2018

Mar 24, 2018 - Hot spring monkey

Apr 17, 2018 - No new graphics lately, but did a few other things: - dialog script now supports text delays - implemented monkey mob shown earlier - added string-based map seeds - revamped controls and some UIs - included new item traits - experimental feature testing - BUG FIXES!

Apr 26, 2018 - Touched up the UI a little. Item info is now all neat and tidy! (item stats not final)

May 15, 2018 - ❄️ vs 🔥

May 15, 2018 - Multipurpose

May 15, 2018

Jun 1, 2018 - It's hard to keep track of things happening on screen especially for AoE attacks, so I've added a slight delay between each hit. Speed is adjustable in options. (Wanted to show it at slower speed, but GIF size limit ugh)

Jun 9, 2018 - I really like my current inventory system, but it might have to be replaced with something that can hold more items... 😢

Jun 9, 2018 - Charged up actions (like attacks that takes a few turns before executing) now have lightning bolt icon as indicator. Last GIF before I tear apart the inventory system and break things.

Jun 26, 2018 - Done with the new backpack system + UI polish. Added a new Accessory equip slot too. Inventory size is adjustable, but I think 15 slots are good enough since certain items are stackable.

Aug 2, 2018 - Fast travel with ice

Aug 2, 2018 - You can send someone else on a journey too

Aug 20, 2018

Sep 11, 2018 - Mob teams now receive a bonus trait from their leader. Disable the aura by either taking down the leader or all of their companions . (Also a rare shot with placeholder graphics shown)

Oct 16, 2018 - My new pathfinding code is working great.

Oct 16, 2018 - It's actually pathing correctly, but Mayo just doesn't like following orders... yet

Oct 16, 2018 - The kitties have been tamed (needs better AI tho)
