2017
![Jan 21, 2017 - Non-overlapping item label test (not perfect). Not planning to use it, but was fun to figure out... after lotsa hair pulling moments!](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/b33afea3-3121-4fd8-a981-e9fa73741b95_rw_600.gif?h=30c96a83656b32794a078eb180f81991)
Jan 21, 2017 - Non-overlapping item label test (not perfect). Not planning to use it, but was fun to figure out... after lotsa hair pulling moments!
![Jan 21, 2017 - with more items!](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/78a40ae8-7261-453a-af8d-7a15a24748f4_rw_600.gif?h=add1c79d6ea347be2fb9c17fd577c05c)
Jan 21, 2017 - with more items!
![Feb 11, 2017 - Throwing now limited to 8 directions, but you can still lob things over small obstacles (as opposed to shooting, which only hits nearest)](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/b7a4983d-377d-4734-83d7-5c57575bf192_rw_600.gif?h=759f4868f8d6d8113ce55d799b42188a)
Feb 11, 2017 - Throwing now limited to 8 directions, but you can still lob things over small obstacles (as opposed to shooting, which only hits nearest)
![Feb 18, 2017 - Visible cursor behind objects... good or bad? Essential for navigation but it kinda confuses my mind visually...](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/374315d6-e9aa-43fe-a397-78b5d20a9a1d_rw_600.gif?h=ca84750a217cb814399d06b3e36499be)
Feb 18, 2017 - Visible cursor behind objects... good or bad? Essential for navigation but it kinda confuses my mind visually...
![Feb 22, 2017 - Angry cats](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/b70c962f-9a8f-414f-b59e-add7027f436f_rw_600.gif?h=ae1ec80782fc1c441921fa5c53d94f36)
Feb 22, 2017 - Angry cats
![Mar 15, 2017 - Combined old water shader with Toony Color Pro 2's for the lovely foam edges](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/94a4458b-953e-4387-a09e-8fcd8fb3bb1e_rw_600.gif?h=a04583388a960e79e3bd9179c1ef9614)
Mar 15, 2017 - Combined old water shader with Toony Color Pro 2's for the lovely foam edges
![Apr 29, 2017 - Walls? What walls? (You can't tunnel through everything in the actual game)](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/d39be380-a331-493b-a48c-4752fae5deaa_rw_600.gif?h=9faf23934f857797c8f2e79d17ff14eb)
Apr 29, 2017 - Walls? What walls? (You can't tunnel through everything in the actual game)
![Apr 29, 2017 - What it looks like in the editor](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/dd860630-f30b-4738-8435-c9ce77f00962_rw_600.gif?h=41f94ca79c4735e4ae4742c18fe019d4)
Apr 29, 2017 - What it looks like in the editor
![Jun 17, 2017 - Hacked in a proper "lose" scene. Still filled with a bunch of placeholder stuff](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/72e11244-5e53-4259-92f9-a762d98a59e6_rw_600.gif?h=6531e69cfc2ce8d24646c8855a733023)
Jun 17, 2017 - Hacked in a proper "lose" scene. Still filled with a bunch of placeholder stuff
![Aug 5, 2017 - A least the wall tunneling works a lot better now 👍](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/5088835f-fba6-4b53-af29-bf114698c099_rw_600.gif?h=edcaadb4e25207b9c510ac0ae4add63e)
Aug 5, 2017 - A least the wall tunneling works a lot better now 👍
![Aug 19, 2017 - Not-so-delicious in dungeon](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/fb522e77-4a32-405a-ba2c-3bfd076e7d7b_rw_600.gif?h=6973d9155806deb273d68c9f3e732697)
Aug 19, 2017 - Not-so-delicious in dungeon
![Aug 28, 2017 - "Hearing" noises 🤔](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/a6481868-dd76-4a54-9056-b5f86fdb70b0_rw_600.gif?h=1f67833da09c292cb9ec3827e68dddd2)
Aug 28, 2017 - "Hearing" noises 🤔
![Sep 18, 2017 - This is fine](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/dcf9b5d1-2677-4f46-a07a-504f09527fa6_rw_600.gif?h=180218163cc5bd6e4755fd8e7063ea6b)
Sep 18, 2017 - This is fine
![Sep 28, 2017 - Added support for water and amphibious mobs. Retrofitting proper tile elevation data into the game was a pain though...](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/94e1ccdd-894b-49e1-9a80-4433497e8036_rw_600.gif?h=1d0323125f99e4f08ac98dd962f3940b)
Sep 28, 2017 - Added support for water and amphibious mobs. Retrofitting proper tile elevation data into the game was a pain though...
![Oct 18, 2017 - It's nice to mess with some map generation algo again. For lower cave-like levels. Early tests... no new art yet.](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/0dc66d59-ac59-4fcc-87ff-377b54f29003_rw_600.gif?h=6746cd02ed61edfeb9ee373b54a82867)
Oct 18, 2017 - It's nice to mess with some map generation algo again. For lower cave-like levels. Early tests... no new art yet.
![Nov 16, 2017 - More cats!](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/88e4f2b0-a7a7-492d-912d-06d5c2bc0dce_rw_600.gif?h=b1329821b568866f862c9ac83ff12324)
Nov 16, 2017 - More cats!
![Dec 11, 2017 - Polished up some UIs. Sort of like Diablo3's way of showing mob traits](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/66fefd35-d2ea-4880-8097-c19665f68fcb_rw_600.gif?h=41856a954805102e3c3915252cc19da5)
Dec 11, 2017 - Polished up some UIs. Sort of like Diablo3's way of showing mob traits
![Dec 21, 2017 - Adding multiple affixes to item names didn't work out too well. Gonna simplify it so it doesn't break the UIs](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/d6a25a4e-ac33-431a-8834-87e3a0e2e9c3_rw_600.png?h=a97e014544acadfdb6be0a61f4c3dff8)
Dec 21, 2017 - Adding multiple affixes to item names didn't work out too well. Gonna simplify it so it doesn't break the UIs
![Dec 31, 2017 - Bye bye 2017](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/bc6b701d-bdc3-4c50-950e-a3fadabdc721_rw_600.gif?h=35ec626a2de331ce16a50050c6a86205)