Jan 21, 2017 - Non-overlapping item label test (not perfect). Not planning to use it, but was fun to figure out... after lotsa hair pulling moments!
Jan 21, 2017 - with more items!
Feb 11, 2017 - Throwing now limited to 8 directions, but you can still lob things over small obstacles (as opposed to shooting, which only hits nearest)
Feb 18, 2017 - Visible cursor behind objects... good or bad? Essential for navigation but it kinda confuses my mind visually...
Feb 22, 2017 - Angry cats
Mar 15, 2017 - Combined old water shader with Toony Color Pro 2's for the lovely foam edges
Apr 29, 2017 - Walls? What walls? (You can't tunnel through everything in the actual game)
Apr 29, 2017 - What it looks like in the editor
Jun 17, 2017 - Hacked in a proper "lose" scene. Still filled with a bunch of placeholder stuff
Aug 5, 2017 - A least the wall tunneling works a lot better now 👍
Aug 19, 2017 - Not-so-delicious in dungeon
Aug 28, 2017 - "Hearing" noises 🤔
Sep 18, 2017 - This is fine
Sep 28, 2017 - Added support for water and amphibious mobs. Retrofitting proper tile elevation data into the game was a pain though...
Oct 18, 2017 - It's nice to mess with some map generation algo again. For lower cave-like levels. Early tests... no new art yet.
Nov 16, 2017 - More cats!
Dec 11, 2017 - Polished up some UIs. Sort of like Diablo3's way of showing mob traits
Dec 21, 2017 - Adding multiple affixes to item names didn't work out too well. Gonna simplify it so it doesn't break the UIs
Dec 31, 2017 - Bye bye 2017