2016

Jan 1, 2016 - Spent the holidays refactoring a whole bunch of stuff along with some bug squishing. Shot from early version ->...

Jan 1, 2016 - ...now

Jan 15, 2016 - Making old features accessible by menu and worked on some dynamic pop ups... nothing exciting so far

Jan 25, 2016 - Took the plunge and added localization system over the weekend just for experience. It wasn't too bad...

Feb 1, 2016 - Mannn.... it took a lot of work just to get the tiny loading dots to animate (or stutter in this case)

Feb 13, 2016 - Finally started blocking out the Town model almost a year later

Feb 27, 2016 - Day job's been sapping all my energy but got everything UVed now and onto the texturing stage

Mar 3, 2016 - Painting in the shadows and details bit by bit

Mar 13, 2016 - Texturing is about 70% done? Probably a bad idea to paint the shadows in manually...

Mar 28, 2016 - Been busy working on Town screen but there's not much to show yet at this stage. So here's a WIP backpack UI

Apr 2, 2016 - Still fussing over some design decisions, but it's getting there...

Apr 3, 2016 - Markers for interactable spots

Apr 10, 2016 - zoom zoom

Apr 14, 2016 - Sky test

Apr 23, 2016 - Day -> night transition kinda works now. Will polish later

May 7, 2016 - A familiar face for the town (WIP texture)

May 29, 2016 - *door slam*

Jun 4, 2016 - It's magic!

Jun 16, 2016 - Sweeping simulator 2000

Jun 26, 2016 - water water water

Jul 9, 2016 - Hmm hmm...

Jul 13, 2016

Aug 21, 2016 - Solved! I'm going to spawn a chicken to eat all the stuff you leave behind (jk)

Aug 22, 2016 - So far so good. Not Dijkstra though, but a simpler Breadth-first search algo. Gonna handle priority overwrite next

Sep 5, 2016 - Debug menu (60fps gif test)

Sep 10, 2016 - Finally updated this. Lights off during day & fireflies replace falling petals at night. Thanks for the feedback!

Sep 24, 2016 - Added support for custom interior maps (in kind of a hacky way)

Oct 15, 2016 - Still working on the interior stuff at a snail's pace...

Oct 22, 2016 - 50 shades of brown

Oct 30, 2016 - Tiny bits of progress

Oct 30, 2016 - a clearer static shot

Nov 12, 2016 - Took out the lighting for now... going to fill it up with more junks first!

Nov 20, 2016 - Spent almost an hour just picking a color for the carpet (may change it still). Never ever ask me to help decorate your home...

Nov 27, 2016 - It's red now (a bit gloomy tho)! Gonna put it in game & polish more later

Dec 3, 2016 - It's in! (also the carpet's green again)

Dec 3, 2016

Dec 17, 2016 - Consumable item now pops up above the head when used! Also did a bunch of optimizations and bug squashing.

Dec 27, 2016 - Reworked some item properties
