2016
Jan 1, 2016 - Spent the holidays refactoring a whole bunch of stuff along with some bug squishing. Shot from early version ->...
Jan 1, 2016 - Spent the holidays refactoring a whole bunch of stuff along with some bug squishing. Shot from early version ->...
Jan 1, 2016 - ...now
Jan 1, 2016 - ...now
Jan 15, 2016 - Making old features accessible by menu and worked on some dynamic pop ups... nothing exciting so far
Jan 15, 2016 - Making old features accessible by menu and worked on some dynamic pop ups... nothing exciting so far
Jan 25, 2016 - Took the plunge and added localization system over the weekend just for experience. It wasn't too bad...
Jan 25, 2016 - Took the plunge and added localization system over the weekend just for experience. It wasn't too bad...
Feb 1, 2016 - Mannn.... it took a lot of work just to get the tiny loading dots to animate (or stutter in this case)
Feb 1, 2016 - Mannn.... it took a lot of work just to get the tiny loading dots to animate (or stutter in this case)
Feb 13, 2016 - Finally started blocking out the Town model almost a year later
Feb 13, 2016 - Finally started blocking out the Town model almost a year later
Feb 27, 2016 - Day job's been sapping all my energy but got everything UVed now and onto the texturing stage
Feb 27, 2016 - Day job's been sapping all my energy but got everything UVed now and onto the texturing stage
Mar 3, 2016 - Painting in the shadows and details bit by bit
Mar 3, 2016 - Painting in the shadows and details bit by bit
Mar 13, 2016 - Texturing is about 70% done? Probably a bad idea to paint the shadows in manually...
Mar 13, 2016 - Texturing is about 70% done? Probably a bad idea to paint the shadows in manually...
Mar 28, 2016 - Been busy working on Town screen but there's not much to show yet at this stage. So here's a WIP backpack UI
Mar 28, 2016 - Been busy working on Town screen but there's not much to show yet at this stage. So here's a WIP backpack UI
Apr 2, 2016 - Still fussing over some design decisions, but it's getting there...
Apr 2, 2016 - Still fussing over some design decisions, but it's getting there...
Apr 3, 2016 - Markers for interactable spots
Apr 3, 2016 - Markers for interactable spots
Apr 10, 2016 - zoom zoom
Apr 10, 2016 - zoom zoom
Apr 14, 2016 - Sky test
Apr 14, 2016 - Sky test
Apr 23, 2016 - Day -> night transition kinda works now. Will polish later
Apr 23, 2016 - Day -> night transition kinda works now. Will polish later
May 7, 2016 - A familiar face for the town (WIP texture)
May 7, 2016 - A familiar face for the town (WIP texture)
May 29, 2016 - *door slam*
May 29, 2016 - *door slam*
Jun 4, 2016 - It's magic!
Jun 4, 2016 - It's magic!
Jun 16, 2016 - Sweeping simulator 2000
Jun 16, 2016 - Sweeping simulator 2000
Jun 26, 2016 - water water water
Jun 26, 2016 - water water water
Jul 9, 2016 - Hmm hmm...
Jul 9, 2016 - Hmm hmm...
Jul 13, 2016
Jul 13, 2016
Aug 21, 2016 - Solved! I'm going to spawn a chicken to eat all the stuff you leave behind (jk)
Aug 21, 2016 - Solved! I'm going to spawn a chicken to eat all the stuff you leave behind (jk)
Aug 22, 2016 - So far so good. Not Dijkstra though, but a simpler Breadth-first search algo. Gonna handle priority overwrite next
Aug 22, 2016 - So far so good. Not Dijkstra though, but a simpler Breadth-first search algo. Gonna handle priority overwrite next
Sep 5, 2016 - Debug menu (60fps gif test)
Sep 5, 2016 - Debug menu (60fps gif test)
Sep 10, 2016 - Finally updated this. Lights off during day & fireflies replace falling petals at night. Thanks for the feedback!
Sep 10, 2016 - Finally updated this. Lights off during day & fireflies replace falling petals at night. Thanks for the feedback!
Sep 24, 2016 - Added support for custom interior maps (in kind of a hacky way)
Sep 24, 2016 - Added support for custom interior maps (in kind of a hacky way)
Oct 15, 2016 - Still working on the interior stuff at a snail's pace...
Oct 15, 2016 - Still working on the interior stuff at a snail's pace...
Oct 22, 2016 - 50 shades of brown
Oct 22, 2016 - 50 shades of brown
Oct 30, 2016 - Tiny bits of progress
Oct 30, 2016 - Tiny bits of progress
Oct 30, 2016 - a clearer static shot
Oct 30, 2016 - a clearer static shot
Nov 12, 2016 - Took out the lighting for now... going to fill it up with more junks first!
Nov 12, 2016 - Took out the lighting for now... going to fill it up with more junks first!
Nov 20, 2016 - Spent almost an hour just picking a color for the carpet (may change it still). Never ever ask me to help decorate your home...
Nov 20, 2016 - Spent almost an hour just picking a color for the carpet (may change it still). Never ever ask me to help decorate your home...
Nov 27, 2016 - It's red now (a bit gloomy tho)! Gonna put it in game & polish more later
Nov 27, 2016 - It's red now (a bit gloomy tho)! Gonna put it in game & polish more later
Dec 3, 2016 - It's in! (also the carpet's green again)
Dec 3, 2016 - It's in! (also the carpet's green again)
 Dec 3, 2016
Dec 3, 2016
Dec 17, 2016 - Consumable item now pops up above the head when used! Also did a bunch of optimizations and bug squashing.
Dec 17, 2016 - Consumable item now pops up above the head when used! Also did a bunch of optimizations and bug squashing.
Dec 27, 2016 - Reworked some item properties
Dec 27, 2016 - Reworked some item properties
Dec 30, 2016 - The making of ...?
Dec 30, 2016 - The making of ...?