Jan 1, 2015 - More boring editor stuff.. now with object support. Overhauling tile system next. Short term pain for long term gain!
Feb 6, 2015 - I wonder what it does?
Feb 7, 2015 - You can now trigger stuff from far
Feb 13, 2015 - V-day's near! Chocos for everyone!!
Feb 13, 2015 - really
Mar 2, 2015 - (insert Admiral Ackbar quote)
Mar 12, 2015 - Fixed my shaders! It looks pretty much the same in Unity 5
Mar 12, 2015 - Fixed my shaders! (more pic)
Mar 23, 2015 - Squiggly town sketch for the dungeon game. Layout is loosely based on my old iso pixel art
Apr 18, 2015 - Did a bunch of code changes... and added stun!
Jul 13, 2015 - It looks warmer in here...
Jul 13, 2015 - Room color transition test
Aug 6, 2015 - Tried this displacement shader (till step 6) on my water tiles. Really nice effect (https://twitter.com/gamasutra/status/629049515568267264)
Aug 8, 2015 - Not your average garden snail
Aug 22, 2015 - Just came across "Relative Neighborhood Graph". Seems pretty useful for linking up dungeons...
Aug 29, 2015 - Finished a little map visualizer to help with the map generation debugging and optimization
Sep 25, 2015 - Redid the hot pepper explosion
Oct 4, 2015 - Snail adventures?
Oct 4, 2015 - Code built-in months ago finally paid off. I get to swap characters on the fly now
Oct 24, 2015 - Follower code in progress. Still lots to do!
Oct 31, 2015 - Enemies can now have followers too... but no proper AI yet tho
Nov 1, 2015 - Chicken KO
Nov 14, 2015 - Built the "follower" feature into an item. Rare item perhaps?
Dec 12, 2015 - Adding new UIs to help with movement control