2015

Jan 1, 2015 - More boring editor stuff.. now with object support. Overhauling tile system next. Short term pain for long term gain!

Feb 6, 2015 - I wonder what it does?

Feb 7, 2015 - You can now trigger stuff from far

Feb 13, 2015 - V-day's near! Chocos for everyone!!

Feb 13, 2015 - really

Mar 2, 2015 - (insert Admiral Ackbar quote)

Mar 12, 2015 - Fixed my shaders! It looks pretty much the same in Unity 5

Mar 12, 2015 - Fixed my shaders! (more pic)

Mar 23, 2015 - Squiggly town sketch for the dungeon game. Layout is loosely based on my old iso pixel art

Apr 18, 2015 - Did a bunch of code changes... and added stun!

Jul 13, 2015 - It looks warmer in here...

Jul 13, 2015 - Room color transition test

Aug 6, 2015 - Tried this displacement shader (till step 6) on my water tiles. Really nice effect (https://twitter.com/gamasutra/status/629049515568267264)

Aug 8, 2015 - Not your average garden snail

Aug 22, 2015 - Just came across "Relative Neighborhood Graph". Seems pretty useful for linking up dungeons...

Aug 29, 2015 - Finished a little map visualizer to help with the map generation debugging and optimization

Sep 25, 2015 - Redid the hot pepper explosion

Oct 4, 2015 - Snail adventures?

Oct 4, 2015 - Code built-in months ago finally paid off. I get to swap characters on the fly now

Oct 24, 2015 - Follower code in progress. Still lots to do!

Oct 31, 2015 - Enemies can now have followers too... but no proper AI yet tho

Nov 1, 2015 - Chicken KO

Nov 14, 2015 - Built the "follower" feature into an item. Rare item perhaps?
