2014

Mar 1, 2014 - First test run on my Android. Works great except I had to enlarge some UIs. But now they look too big on PC ver.. =/

Mar 8, 2014 - Inspired by Dungeon Keeper, I got sidetracked and tried to make wobbly shader for tiles. Not very successful but fun!

Mar 19, 2014 - got the new map generator working =D now to figure out how to add extra corridors so paths will cycle around...

Apr 13, 2014 - working on a Zelda inspired chest /bling bling

May 10, 2014 - Loot! Been focusing on coding lately so not much visual progress. I need a map editor.. filling arrays is a pain x__x

May 13, 2014 - Made a quick and dirty room editor to generate map arrays for my project. Time to sleep! *snore*

Jun 7, 2014 - Tetris? (it's actually a chart of all possible wall combinations for my game... @__@)

Jun 26, 2014 - Every game needs a chicken

Jun 28, 2014 - Tested soft edged fog of war using a flat plane with vertex alpha the other day. Bad results lol. Any better ways?

Jun 29, 2014 - Got the chickens in! And also discovered new bugs aaargh! The fog of war tests will have to wait...

Jul 7, 2014 - discovered more bugs... =/

Jul 8, 2014 - Decided to go with simple fading for the fog of war... (effect exaggerated for the GIF, in-game will be quicker!)

Jul 13, 2014 - the dungeon just got a bit greener...

Jul 22, 2014 - Whoops

Aug 12, 2014 - Hot peppaaaa!

Aug 18, 2014 - Just realized the project is now a little over a year old! Time sure flies =O

Aug 30, 2014 - Working on UI thingies. Text are just placeholders... maybe 8)

Sep 8, 2014 - GUI is about 60% done now. No new graphics in this shot though... and I've dropped Android to focus on PC controls

Sep 20, 2014 - More UI thingies done. It's finally looking like an actual game...

Sep 23, 2014 - taking a break from coding to do a character for the game

Sep 24, 2014 - A mysterious merchant

Sep 30, 2014 - Feeding chicken ( ͡° ͜ʖ ͡°)

Oct 4, 2014 - Hmm... item description popping over the Shop menu looks kinda bad. It's back to the drawing board...

Oct 5, 2014 - Went with the classic item on floor shop design. Works good! =D Going to polish up so it looks more like a shop...

Oct 21, 2014 - 2 shop objects down, many more to go. not much time to work on them due to daily storms

Oct 24, 2014 - got 6 done so far! it's sleep time *snore*

Oct 30, 2014 - I think I've enough shop objects for now... it's back to coding again after I take a short break

Nov 4, 2014 - Shopping!

Nov 18, 2014 - Got basic NPC dialogue working! Dialogue trees were done using Twine. No multi-choice/story branch support yet tho...

Nov 20, 2014 - Dialog now supports choices and special event tags. Gonna tone down the hyper merchant talking animation a lil...

Dec 2, 2014 - Water reflection test

Dec 4, 2014 - Was reading up on fixed function shaders today & did an x-ray effect with it
