2014
 
        Mar 1, 2014 - First test run on my Android. Works great except I had to enlarge some UIs. But now they look too big on PC ver.. =/
 
        Mar 8, 2014 - Inspired by Dungeon Keeper, I got sidetracked and tried to make wobbly shader for tiles. Not very successful but fun!
 
        Mar 19, 2014 - got the new map generator working =D now to figure out how to add extra corridors so paths will cycle around...
 
        Apr 13, 2014 - working on a Zelda inspired chest /bling bling
 
        May 10, 2014 - Loot! Been focusing on coding lately so not much visual progress. I need a map editor.. filling arrays is a pain x__x
 
        May 13, 2014 - Made a quick and dirty room editor to generate map arrays for my project. Time to sleep! *snore*
 
        Jun 7, 2014 - Tetris? (it's actually a chart of all possible wall combinations for my game... @__@)
 
        Jun 26, 2014 - Every game needs a chicken
 
        Jun 28, 2014 - Tested soft edged fog of war using a flat plane with vertex alpha the other day. Bad results lol. Any better ways?
 
        Jun 29, 2014 - Got the chickens in! And also discovered new bugs aaargh! The fog of war tests will have to wait...
 
        Jul 7, 2014 - discovered more bugs... =/
 
        Jul 8, 2014 - Decided to go with simple fading for the fog of war... (effect exaggerated for the GIF, in-game will be quicker!)
 
        Jul 13, 2014 - the dungeon just got a bit greener...
 
        Jul 22, 2014 - Whoops
 
        Aug 12, 2014 - Hot peppaaaa!
 
        Aug 18, 2014 - Just realized the project is now a little over a year old! Time sure flies =O
 
        Aug 30, 2014 - Working on UI thingies. Text are just placeholders... maybe 8)
 
        Sep 8, 2014 - GUI is about 60% done now. No new graphics in this shot though... and I've dropped Android to focus on PC controls
 
        Sep 20, 2014 - More UI thingies done. It's finally looking like an actual game...
 
        Sep 23, 2014 - taking a break from coding to do a character for the game
 
        Sep 24, 2014 - A mysterious merchant
 
        Sep 30, 2014 - Feeding chicken ( ͡° ͜ʖ ͡°)
 
        Oct 4, 2014 - Hmm... item description popping over the Shop menu looks kinda bad. It's back to the drawing board...
 
        Oct 5, 2014 - Went with the classic item on floor shop design. Works good! =D Going to polish up so it looks more like a shop...
 
        Oct 21, 2014 - 2 shop objects down, many more to go. not much time to work on them due to daily storms
 
        Oct 24, 2014 - got 6 done so far! it's sleep time *snore*
 
        Oct 30, 2014 - I think I've enough shop objects for now... it's back to coding again after I take a short break
 
        Nov 4, 2014 - Shopping!
 
        Nov 18, 2014 - Got basic NPC dialogue working! Dialogue trees were done using Twine. No multi-choice/story branch support yet tho...
 
        Nov 20, 2014 - Dialog now supports choices and special event tags. Gonna tone down the hyper merchant talking animation a lil...
 
        Dec 2, 2014 - Water reflection test
 
        Dec 4, 2014 - Was reading up on fixed function shaders today & did an x-ray effect with it
