2014
Mar 1, 2014 - First test run on my Android. Works great except I had to enlarge some UIs. But now they look too big on PC ver.. =/
Mar 1, 2014 - First test run on my Android. Works great except I had to enlarge some UIs. But now they look too big on PC ver.. =/
Mar 8, 2014 - Inspired by Dungeon Keeper, I got sidetracked and tried to make wobbly shader for tiles. Not very successful but fun!
Mar 8, 2014 - Inspired by Dungeon Keeper, I got sidetracked and tried to make wobbly shader for tiles. Not very successful but fun!
Mar 19, 2014 - got the new map generator working =D now to figure out how to add extra corridors so paths will cycle around...
Mar 19, 2014 - got the new map generator working =D now to figure out how to add extra corridors so paths will cycle around...
Apr 13, 2014 - working on a Zelda inspired chest /bling bling
Apr 13, 2014 - working on a Zelda inspired chest /bling bling
May 10, 2014 - Loot! Been focusing on coding lately so not much visual progress. I need a map editor.. filling arrays is a pain x__x
May 10, 2014 - Loot! Been focusing on coding lately so not much visual progress. I need a map editor.. filling arrays is a pain x__x
May 13, 2014 - Made a quick and dirty room editor to generate map arrays for my project. Time to sleep! *snore*
May 13, 2014 - Made a quick and dirty room editor to generate map arrays for my project. Time to sleep! *snore*
Jun 7, 2014 - Tetris? (it's actually a chart of all possible wall combinations for my game... @__@)
Jun 7, 2014 - Tetris? (it's actually a chart of all possible wall combinations for my game... @__@)
Jun 26, 2014 - Every game needs a chicken
Jun 26, 2014 - Every game needs a chicken
Jun 28, 2014 - Tested soft edged fog of war using a flat plane with vertex alpha the other day. Bad results lol. Any better ways?
Jun 28, 2014 - Tested soft edged fog of war using a flat plane with vertex alpha the other day. Bad results lol. Any better ways?
Jun 29, 2014 - Got the chickens in! And also discovered new bugs aaargh! The fog of war tests will have to wait...
Jun 29, 2014 - Got the chickens in! And also discovered new bugs aaargh! The fog of war tests will have to wait...
Jul 7, 2014 - discovered more bugs... =/
Jul 7, 2014 - discovered more bugs... =/
Jul 8, 2014 - Decided to go with simple fading for the fog of war... (effect exaggerated for the GIF, in-game will be quicker!)
Jul 8, 2014 - Decided to go with simple fading for the fog of war... (effect exaggerated for the GIF, in-game will be quicker!)
Jul 13, 2014 - the dungeon just got a bit greener...
Jul 13, 2014 - the dungeon just got a bit greener...
Jul 22, 2014 - Whoops
Jul 22, 2014 - Whoops
Aug 12, 2014 - Hot peppaaaa!
Aug 12, 2014 - Hot peppaaaa!
Aug 18, 2014 - Just realized the project is now a little over a year old! Time sure flies =O
Aug 18, 2014 - Just realized the project is now a little over a year old! Time sure flies =O
Aug 30, 2014 - Working on UI thingies. Text are just placeholders... maybe 8)
Aug 30, 2014 - Working on UI thingies. Text are just placeholders... maybe 8)
Sep 8, 2014 - GUI is about 60% done now. No new graphics in this shot though... and I've dropped Android to focus on PC controls
Sep 8, 2014 - GUI is about 60% done now. No new graphics in this shot though... and I've dropped Android to focus on PC controls
Sep 20, 2014 - More UI thingies done. It's finally looking like an actual game...
Sep 20, 2014 - More UI thingies done. It's finally looking like an actual game...
Sep 23, 2014 - taking a break from coding to do a character for the game
Sep 23, 2014 - taking a break from coding to do a character for the game
Sep 24, 2014 - A mysterious merchant
Sep 24, 2014 - A mysterious merchant
Sep 30, 2014 - Feeding chicken ( ͡° ͜ʖ ͡°)
Sep 30, 2014 - Feeding chicken ( ͡° ͜ʖ ͡°)
Oct 4, 2014 - Hmm... item description popping over the Shop menu looks kinda bad. It's back to the drawing board...
Oct 4, 2014 - Hmm... item description popping over the Shop menu looks kinda bad. It's back to the drawing board...
Oct 5, 2014 - Went with the classic item on floor shop design. Works good! =D Going to polish up so it looks more like a shop...
Oct 5, 2014 - Went with the classic item on floor shop design. Works good! =D Going to polish up so it looks more like a shop...
Oct 21, 2014 - 2 shop objects down, many more to go. not much time to work on them due to daily storms
Oct 21, 2014 - 2 shop objects down, many more to go. not much time to work on them due to daily storms
Oct 24, 2014 - got 6 done so far! it's sleep time *snore*
Oct 24, 2014 - got 6 done so far! it's sleep time *snore*
Oct 30, 2014 - I think I've enough shop objects for now... it's back to coding again after I take a short break
Oct 30, 2014 - I think I've enough shop objects for now... it's back to coding again after I take a short break
Nov 4, 2014 - Shopping!
Nov 4, 2014 - Shopping!
Nov 18, 2014 - Got basic NPC dialogue working! Dialogue trees were done using Twine. No multi-choice/story branch support yet tho...
Nov 18, 2014 - Got basic NPC dialogue working! Dialogue trees were done using Twine. No multi-choice/story branch support yet tho...
Nov 20, 2014 - Dialog now supports choices and special event tags. Gonna tone down the hyper merchant talking animation a lil...
Nov 20, 2014 - Dialog now supports choices and special event tags. Gonna tone down the hyper merchant talking animation a lil...
Dec 2, 2014 - Water reflection test
Dec 2, 2014 - Water reflection test
Dec 4, 2014 - Was reading up on fixed function shaders today & did an x-ray effect with it
Dec 4, 2014 - Was reading up on fixed function shaders today & did an x-ray effect with it
Dec 22, 2014 - Improving on my game's map editor. It can now load and save maps directly. =) Still missing some features tho...
Dec 22, 2014 - Improving on my game's map editor. It can now load and save maps directly. =) Still missing some features tho...