2024
Jan 4, 2024 - Polished the town area and added a small monument on the garden plot
Jan 4, 2024 - Polished the town area and added a small monument on the garden plot
Jan 19, 2024 - Nighttime has been polished as well! The stars are procedurally generated based on daily seed
Jan 19, 2024 - Nighttime has been polished as well! The stars are procedurally generated based on daily seed
Feb 15, 2024 - This is like the third time I've "fixed" this animation bug. Finally tracked down the root cause instead of band-aiding it. Hopefully it's gone for good 🤞
Feb 15, 2024 - This is like the third time I've "fixed" this animation bug. Finally tracked down the root cause instead of band-aiding it. Hopefully it's gone for good 🤞
Feb 26, 2024 - Normally you can drop items on ground by dragging, but now if you drop it over your companion, they can equip and use them. Their AI ain't great, but at least they are slightly more useful now?
Feb 26, 2024 - Normally you can drop items on ground by dragging, but now if you drop it over your companion, they can equip and use them. Their AI ain't great, but at least they are slightly more useful now?
Feb 27, 2024 - Giving the toddler a new toy will make them drop the old one. Pretty odd way to switch items but I'm embracing the jankiness 💪🐔
Feb 27, 2024 - Giving the toddler a new toy will make them drop the old one. Pretty odd way to switch items but I'm embracing the jankiness 💪🐔
Mar 2, 2024 - I've greatly improved the companion AI! The update helps minimize friendly-fires for weapons that have larger hit areas, like axes and spears
Mar 2, 2024 - I've greatly improved the companion AI! The update helps minimize friendly-fires for weapons that have larger hit areas, like axes and spears
Mar 9, 2024 - Made big adjustments to the mob and item spawning system to address some balance issues. Also created more prefab rooms, and fixed a whole bunch of bugs discovered along the way. It's been a pretty productive week! 🐔🔧
Mar 9, 2024 - Made big adjustments to the mob and item spawning system to address some balance issues. Also created more prefab rooms, and fixed a whole bunch of bugs discovered along the way. It's been a pretty productive week! 🐔🔧
Mar 23, 2024 - What's better than a chickie? A Greater Chickie of course 🐔🐥
Mar 23, 2024 - What's better than a chickie? A Greater Chickie of course 🐔🐥
Mar 25, 2024 - Don't startle the... Greater Chickie? 🐓💨
Mar 25, 2024 - Don't startle the... Greater Chickie? 🐓💨
Apr 15, 2024 - Found a bit of time to add an ice wand! It's gonna be a rare drop since it can be a little overpowered ❄️
Apr 15, 2024 - Found a bit of time to add an ice wand! It's gonna be a rare drop since it can be a little overpowered ❄️
Apr 24, 2024 - Added levitation. Creating a floating animation for every character + coding will take a week of work at the least, not including the bugs that will surely crop up. So I just added a cloud under them and called it a day 🤷‍♂️
Apr 24, 2024 - Added levitation. Creating a floating animation for every character + coding will take a week of work at the least, not including the bugs that will surely crop up. So I just added a cloud under them and called it a day 🤷‍♂️
Jun 14, 2024 - Found a tiny bit of time to work on this again! Added the classic spike trap, but it only triggers when stepped on. Use it to your advantage (or not) 💥
Jun 14, 2024 - Found a tiny bit of time to work on this again! Added the classic spike trap, but it only triggers when stepped on. Use it to your advantage (or not) 💥
Jul 27, 2024 - Doodled some (intentionally) generic-looking NPCs for my dungeon game ⚔️🪓🏹
Jul 27, 2024 - Doodled some (intentionally) generic-looking NPCs for my dungeon game ⚔️🪓🏹
Aug 17, 2024 - It's da Thief dood! I gave him a pointy nose, but might have to remove it if it doesn't play nice with the outline shader I'm using 👃
Aug 17, 2024 - It's da Thief dood! I gave him a pointy nose, but might have to remove it if it doesn't play nice with the outline shader I'm using 👃
Oct 10, 2024 - Been a lil busy lately. Other than bug fixes, I've only managed to add a Wand of Binding that prevents target from using skills (if they have any).
Oct 10, 2024 - Been a lil busy lately. Other than bug fixes, I've only managed to add a Wand of Binding that prevents target from using skills (if they have any).
Oct 29, 2024 - Made logic changes to allow the Gust and Teleport staff to affect items on the ground. Previously they only target mobs and objects like the pots. Now there's more maneuver options at your disposal!
Oct 29, 2024 - Made logic changes to allow the Gust and Teleport staff to affect items on the ground. Previously they only target mobs and objects like the pots. Now there's more maneuver options at your disposal!
Nov 2, 2024 - Just a tiny update: 1) added Wand of Pulling 2) explosive items knocked by Wand of Gust will now explode 3) fixed a bunch of bug (as usual)
Nov 2, 2024 - Just a tiny update: 1) added Wand of Pulling 2) explosive items knocked by Wand of Gust will now explode 3) fixed a bunch of bug (as usual)
Dec 3, 2024 - Made a big change on how decorative objects are handled in engine. Previously they were spawned as part of map tiles (static but still destructible). I've now moved them over to the interactable object category, similar to chest and pots. You get to throw them around now! 💨
Dec 3, 2024 - Made a big change on how decorative objects are handled in engine. Previously they were spawned as part of map tiles (static but still destructible). I've now moved them over to the interactable object category, similar to chest and pots. You get to throw them around now! 💨
- Under Construction -