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![](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/e0f04527-f832-4e2a-800f-b7166345602c_rw_1920.jpg?h=65365d12aa7e9bf6f60fd5414e3c7ae2)
For Drawn to Life: Two Realms (Digital Continue / 505 Games), I had the opportunity to help establish the art direction for the pixel graphics as well as working on various sprites, tile sets and backgrounds pieces.
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A screenshot from Moonstone Island (Studio Supersoft / Raw Fury). I was responsible for a selection of spirit and environmental designs, UI styling and pixel sprite work in general.
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![](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/9e095eda-4867-49ad-9ef9-b4dfb14b56fc_rw_1920.jpg?h=f8cf44cbbcd050f6e5a0f443db6f99ba)
The humans in action in Little Kitty, Big City (Double Dagger Studio). I was only responsible for the human models seen here. As they need to share the same rig, their height and proportions were standardized. I also helped out with the early UI design (not shown)
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![](https://cdn.myportfolio.com/a33125e2fca50267dc026da184bf0962/25379be0-df0d-4a51-a3d8-1cb6041a1d83_rw_1920.jpg?h=585607380b6d94b1ad175cd837304147)
A screenshot from Sushi Ben (Big Brane Studios). My work involves sketching, modeling and texturing the multitude of creatures and props. Additionally, I had the opportunity to refine the world terrain and make contributions to the UI design. (Human characters and buildings were handled by other artists)